How to get Souls in I Wanna Test The Game?
Defeat enemies and collect the Souls they drop, then spend them in red-pipe shops. Deaths alone do not farm Souls.
How to get souls in I Wanna Test The Game: kill safe enemies for Souls (XP), fund Level 2–3 gun upgrades, and spend at red-pipe shops without wasting runs.
Enemy kills bank Souls for shop gun upgrades — pair with Level 2–3 spend order and low-death runs.
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How to get Souls in I Wanna Test The Game: defeat enemies and pick up the Souls they drop (community clips often say XP), then spend them in red Mario-style pipe shops on gun upgrades and assists. This page covers the earn loop, safe souls farm pockets, spend priority for Level 2 / Level 3 pistols, and how deaths shrink your shop budget. Verified August 16, 2026 · Place 11684369582 · Play on Roblox.
| Fact | Detail |
|---|---|
| Game | I Wanna Test The Game · Project I Wanna |
| Platform | Roblox |
| Currency | Souls (enemy drops; guides may say XP) |
| Earn method | Kill enemies / mini-boss threats — not deaths |
| Spend sink | Red-pipe shop · Rambo Guru, the Dar of Souls |
| Core buys | Pistol Level 2 · Level 3 · assists · Third Eye |
| Farm rule | Fewer deaths + optional kills = Level 3 budget |
| Community | Discord |
Souls are the shop currency. You earn them by defeating enemies along the stages — Obby Killers, Dominator-style threats, Rocketeers, Rocket Noobs, and other combat pockets — then collecting the drop. Walking past every fight is faster for pure platforming, but it starves the gun upgrades you want before Stage 6.

Community tutorials say XP when they mean the currency that buys Level 2 / Level 3 guns. In-game and shop UI language centers on Souls. If a clip says “farm XP for the gun,” treat it as how to get Souls in I Wanna Test The Game — same loop, different label.
Dying, Retrying, or standing near a shop does nothing. You need kills. Save before risky farm rooms so one trap does not wipe a careful pocket clear.
Once you know the earn rule, the next decision is which rooms are worth farming instead of skipping.
A souls farm in I Wanna Test The Game is not an AFK loop — it is choosing safe combat pockets on the stage route, especially Stages 3–5, then converting at Shop 1 / Shop 2. Prefer kills you can finish without burning the run.
| Stage / beat | Farm habit | Why it matters | Skip when |
|---|---|---|---|
| Stage 3 — Disappearing Stairs | Clear Obby Killers / nearby threats when safe | Funds mid-run Shop 1 / Level 2 gun | You keep dying on the stairs themselves |
| Stage 4 — Moving Platform | Kill shooters before button / platform commits | Keeps Souls flowing into late shops | The fight forces repeated deaths |
| Stage 5 — Maze of Doom | Optional packs on a clean maze pass | Last chance to top up before Shop 2 / Sagat | You are lost and burning lives |
| Pre–Shop 2 pocket | Finish leftover enemies, then enter the red pipe | Decides whether Level 3 gun is affordable | You are already undergunned and tilting |
| Bloxxer Mode route | Expect leaner drops — verify live text | Harder economy for the same upgrades | First clear — use Easy / Normal first |
Stop farming when you can buy the upgrade you planned. Endless grinding past a funded Level 2 or Level 3 only adds death risk. Stage context for when pipes appear sits in the walkthrough.
Bank a purple crouch-save before a fighty screen. If the pocket kills you twice in a row, leave — platforming progress beats a slightly fatter wallet.
With a farm habit locked, the spend table below tells you what that wallet should buy.
This is the executable spend block for gun upgrades. Situation → buy → delay. Full pipe entry and item roster live on the shop page; weapon handling lives on weapons.

| Situation | Spend priority | Delay / skip |
|---|---|---|
| First mid-run shop, enough Souls | Level 2 gun | Third Eye, luxury guns |
| Late shop, low death count | Level 3 gun | Badge / showcase weapons |
| Late shop, burned Souls on deaths | Whatever pistol tier you can afford; farm more | Luxury / Third Eye |
| Overflow after Level 3 | Situational assist / shotgun / Swuvle | Bloxxer Cannon until verified |
| Main clear done, chasing Zenithega | Third Eye (often listed ~10,000 — verify) | Nothing required for Sagat |
| Want Max Gun path | Stack pistol upgrades as the UI allows | Spending on flex guns first |
Community routes that reach Sagat with Level 2 then Level 3 treat the pistol as the default DPS path. Hoarding Souls “just in case” usually means entering Stage 6 undergunned while the upgrade you already could have bought sits unused.
Shop explainers note pistol level is saved and is not cleared by normal Retry. Buying early locks the upgrade; dying later does not refund it or drop you back a tier. Confirm after big Beta patches.
Next: the death math that decides whether Shop 2 still has a Level 3 price tag you can pay.
Matched by build plan, shared topics, and guide progression — not random related links.
Tutorials that afford Level 3 gun often say it out loud: if you died a lot on the previous stage, you will not have enough XP / Souls for the upgrade. The farm is not a second currency — it is kills kept and deaths avoided.
| Run shape | Shop 2 outlook | What to do |
|---|---|---|
| Low deaths + optional kills | Level 3 usually in reach | Buy Level 3, then fight Sagat |
| Medium deaths, some kills | Level 2 sure; Level 3 maybe | Farm one safe pocket and re-check the UI |
| Heavy deaths, skipped enemies | Broke at Level 3 | Do not force luxury buys — clear with Level 2 + parry |
| Deathless / near-deathless | Budget for Level 3 + leftovers | Spend on assists only after Level 3 |
Every Retry costs time and often opportunity — optional enemies you skip after a wipe never pay you. Crouch-save often so a single trap does not send you back through empty rooms.
Level 2 plus solid parry still clears Sagat; Level 3 just shortens the fight. If the UI will not sell Level 3, reverse to a safer pocket, farm, and return — or commit to the boss with what you have.
Difficulty choice also changes how generous the same pockets feel.
Community and design notes report Bloxxer Mode with fewer checkpoints, fewer Souls drops, and a tougher Sagat. That means the same souls farm pockets pay less while gun upgrades cost the same UI price — verify the live difficulty description on your build.
Learn the earn → spend loop on Easy / Normal. Once Level 2 → Level 3 timing feels automatic, try Bloxxer knowing the economy is leaner.
Defeat enemies and collect the Souls they drop, then spend them in red-pipe shops. Deaths alone do not farm Souls.
Community guides often say XP; the shop currency is Souls. Treat “XP for guns” searches as Souls farming.
Safe optional enemies on Stages 3–5, then convert at Shop 1 / Shop 2. Stop once Level 2 or Level 3 is funded.
Level 2 gun, then Level 3 gun. Assists next. Third Eye only for the secret boss. See the shop page for pipe entry.
Confirm live — do not assume infinite bank safety. Spend upgrades when you hit a shop rather than hoarding forever. Pistol level itself is reported to persist through Retry.
Too many deaths and too few optional kills before Shop 2. Farm a safer pocket or clear Sagat with Level 2 + parry.
Community notes say yes — fewer Souls and a harder Sagat. Verify the live difficulty text.
Crouch into red Mario-style pipes and talk to Rambo Guru. Details: shop · weapons.
August 16, 2026
Matched by build plan, shared topics, and guide progression — not random related links.